Showing posts with label comic books. Show all posts
Showing posts with label comic books. Show all posts
Sunday, March 4, 2012
The "Autism Cure" In Avengers Academy, and The Fascism of Utopia
(This is largely reposted from the Comic Book Resources forums, in response to an issue of Avengers Academy where the corporate sociopath genius kid Jeremy Briggs starts recruiting super-teens away from the school. Veil, formerly a student at Avengers Academy, touts Briggs' merits by mentioning how the work they're doing reforming society and attacking social problems is far more important than fighting villains and getting bloody hands. However, the example she gives of her work is a cure for autism. Since I normally like Avengers Academy, and since Marvel is one of my main hyper-focused Aspergian interests, this read like a punch to the gut).
Wether it was Gage's intent or not, Veil's line about working on a cure for autism immediately made me want the proper Avengers to take down Briggs and anyone working with him.
The kind of " utopia " Briggs is working towards, like most science fiction utopias, is the ideal of a few imposed upon everyone else. It's getting rid of things that people consider problems with easy solutions, by making a magic pill to cure any perceived imperfections, or using force to quietly subdue any dissidents. It's creating a pretty-looking, clean community by retroactively removing any evidence that it might have been dirty, working towards an ideal while forgetting the minority experiences that give humanity diversity, meaning, and narrative.
The autism line hits home for me, true, but it's a good example in microcosm of why Briggs is as insidious as any super-villain. Maybe Veil believes that autism is just a disease that abducts children from their parents and creates wall-eyed freaks who will never grow up to prosper, but that's hardly the case for all autistics, most of whom are capable of communication, thought, and contribution (even if on different terms, such as requiring facilitated communication). Worse yet, it excludes people with the condition from the discussion. If Briggs and Veil created a cure for the X-Gene, would it be treated as an altruistic afterthought? How about the gay gene? Does society really get to decide how the individual's neurology should be, and change it by force?
The job of the superhero is to save peoples' lives, not decide how their lives should or shouldn't be. That's the other side of the coin that we've seen since the genre's inception, which is fascism.
And another good quote about the dangers of imposing one's views on others, from Big Boss in the game Metal Gear Solid 4;
" It's not about changing the world. It's about doing our best to leave the world the way it is. It's about respecting the will of others, and believing in your own. "
Friday, February 3, 2012
Pipe Dope by Jon D Witmer, The Greatest Webcomic of 2011!
I am always looking for stories that move me to tears, even though I'm bitter enough that it rarely happens. Still, there have been works across multiple mediums that were powerful, tragic, and heartwarming enough to trigger the waterworks. For me this is particularly true for comics, where I teared up at the ending to Preacher, the World's Most Wanted arc of Matt Fraction's Invincible Iron Man run with Tony Stark's Algernon-style degeneration, the heartwarming final issue of Planetary, and now, Pipe Dope.
A recently concluded blog-comic by Jon D. Witmer, Pipe Dope is a formally innovative and emotionally profound memoir about the author's father. The comic's conclusion, like all biographies, is forgone, as David Witmer tragically died from lung cancer when his son was still a teenager. What is not forgone is the way Jon Witmer memorializes his father, with a serial comic that takes full advantage of the medium to show us just what David meant to him.
The strip is formatted as a blog, with each entry featuring a Far Side-style single panel. Each entry encapsulates a key moment in David Witmer's life, and its impact on Jon. The content is as varied as the man himself; some strips show us David's own childhood, and the lengths he took to court Jon's mother. Others show Jon's childhood memories of David, the lessons David taught him from the practical (where the title comes from) to the bizarrely profound (the axiom, "never kiss a girl who smokes"). The little mannerisms and routines of David's life are captured, as well as the struggles (particularly the haunting images of David's chemotherapy, such as a head-first view of a CT Scan machine). Most interesting, however, is the AAF-- characters who best encapsulate the influence and importance of comics upon this particular narrative.
The AAF, or Animal Air Force, are the adventures of David's stuffed animals, which were passed down to and continued by Jon. Characters like Genroo the stuffed dog and Blue Peep the stuffed chick were sent on wacky imaginary escapades that portended the future of both Witmers, all the while bickering in broken English a la characters from Pogo. The AAF went on epic air and sea missions that inspired David's later career in the Navy, showing how play, fiction, and imagination helped a child formulate a great path as an adult. They later resurfaced in young Jon's life, their stories told from one Witmer to another, and even gave a surprisingly moving wake to the departed David. The actual AAF stuffed animals were on Jon's desk during the creation of the comic, as a reminder of the shared legacy between father and son.
Stuffed animal adventures may seem like a silly way to interconnect a narrative about a man dying of cancer, but the trappings are less important than what they symbolized for both men, and how they formed a permanent and inspiring legacy. Pipe Dope is a superbly written and drawn example of the form, and one of the most moving comics I've yet read. Do yourself a favor and read it Here.
Thursday, January 26, 2012
Why Do Superhero Fans Fear Drama?
I've been simmering on this topic for a long time, but a recent video by Linkara (15 Things Wrong With Identity Crisis) took this frustration to a boiling point. The video itself wasn't so bad, as while I disagreed with Linkara on several points, I respect the thought and effort he puts into his critiques. What really bugged me was (with some exceptions) the circle jerk of fan reactions that followed, which tended to coalesce on the same theme; " Dark is bad, make superhero comics fun again", followed by the usual whining and crying about the state of modern comics.
Far be it for me to defend Identity Crisis, as I didn't like the book myself for several reasons covered in Linkara's review (most notably the rape). But the reasons people don't like it seem to revolve around the fact that certain characters were killed off and removed from the status quo, and certain characters were changed. The moaning is often associated with the loss of more light-hearted incarnations of the characters, such as Tim Drake when his dad was alive, or Ralph and Sue Dibny as a couple. This then goes into whining and crying about a lot of post-Identity Crisis comics like Countdown and Cry for Justice, using Brad Meltzer as the scapegoat for these comics (despite the fact that he didn't write them). Occasionally someone will try to say that dark isn't necessarily bad, but they'll follow it with a "but it doesn't make a story good", then point to examples of where a story is good without being dark. And you'll often see citations of the All Ages titles as examples of how to do these characters right, the titles that are meant for very young children and tend not to have much development or moral complexity.
If dark just means gratuitous, then I'm more sympathetic to this perspective. However, the critiques aren't just with the gore (which I agree is off-putting in most modern DC comics), but with the notion that these bad things happen. The cry is for "fun", and by "fun", they mean a specific status quo, a specific story structure (usually single issues with a happy resolution at the end), and a specific interpretation of characters. "Fun" is what they know and what they're comfortable with; the complaints tend not to come from people trying to broaden their horizons and challenge their expectations.
In one sense, I'm trying to show that it cuts both ways, this battle of light vs. dark. If stories can be told without mature content, they can also be told with mature content. If some superhero creators are obsessed with making the characters grow up with them, others perseverate over keeping them at the idealized status quo. But ultimately, the dark stories-- or, more precisely, the stories with substantial drama and risk for the characters-- are the ones that really succeed. The greatest stories for each character, the ones that are part of their canon, are the ones that really pushed them-- Frank Miller's run for Daredevil, Chris Claremont's run on the X-Men, etc. Without struggle the hero cannot show his or her heroism; if it's just a fight of the week, the ending is never in doubt, and there's no reason to care, other than as a brief escape from reality. Of course, these stories were printed before the internet, so their reputations escaped the constant bitching of fans with computers.
Unfortunately, a lot of superhero fandom seems to cling to the escape hatch, to hide from reality within their Silver Agey security bubble. Even creators will end up pandering to them, including creators like Darwyn Cooke and Greg Rucka who have done excellent dark stuff in the genre. But they still get on the "fun" bandwagon, as if disavowing their work in order to capture for themselves this pleasant navel-gazing. The meaning possible for the superhero is thus pissed away, leaving the result as a pleasant but unattainable ideal rather than a figure whose struggles inspire people to attain the ideals in their own lives.
In the end, while I still don't like Identity Crisis, I find it more favorable based on the fact that it prodded at people who need prodding out of their bubble. If people suffer so much from drama and tragedy in superhero comics, either their lives are very good and their only real problems are with their fiction, or they put a disproportionate need upon fiction as a coping mechanism. Fun is part of life; it is not all of life.
Monday, April 25, 2011
Thor's Discs= Kirby's Genius
After blogging about heavier subjects, I wanted to talk about something a bit more enjoyable. So let us discuss one of the omnipresent visual markers of one of Marvel's most beloved characters; the discs on Thor's shirt.
If you were asked to describe the Stan Lee/Jack Kirby interpretation of the Norse God of Thunder, the first things that might come to mind would not be those shiny discs on his manly chest. You'd certainly mention the hammer, the long glam-rock blonde hair, the winged helmet, or the cape. You might even discuss the symbols of his mortal identity, how his hammer turned into a gnarled walking stick when used by his mortal self of Dr. Donald Blake. But you probably wouldn't think of the discs. They'd come in last in your description, if at all.
Yet the discs have been included in every major iteration of Thor. Not only did the original costume endure for three decades without a change, but all the major updates* include these circles. This includes the Heroes Reborn look, the King Thor costume, the current Coipel costume, and the upcoming movie outfit. Even Ultimate Thor, who discarded or modified every other piece of Marvel Thor iconography, kept the discs on his leather outfit.
The late Jack Kirby had a simple, clean style, but his costumes tended to be ornate and unusual. It is a testament to his genius that his characters looked impressive instead of silly. This was especially noteworthy in his DC titles; Mister Miracle had his red-yellow-and-green ensemble, OMAC mixed bright blue and orange with the world's mightiest mohawk, and Darkseid hosted a short skirt and long boots worthy of a schoolgirl hentai. But none of them looked stupid under Kirby-- his stylings were so dynamic and energetic that he made the costumes work. And he also gave us characters of elegant simplicity like Black Panther, Silver Surfer, the Thing, and Captain America.
Thor, however, is more the former than the latter. The discs on his shirt serve no clear purpose; they're not even a clear symbol like the Superman "S" or Captain Marvel's thunderbolt. There's already a "T" symbol on Thor's belt, which under most artists would be enough. But the discs provide a nice disruption of the monotony; their shiny nature contrasts well with the black of Thor's tunic. And the six discs are arranged in perfect symmetry. It's both aesthetically comfortable and impressive, and served as the perfect look for an Asgardian Thunder God.
The discs become the kind of iconography that seems so perfect that you think you should have thought of it. But you didn't. Nobody did except Kirby. It's yet another proof of his unparalleled ability.
* Excluding the short-lived leather look from the Messner-Loebs run, which most of us would likely rather forget.
Tuesday, December 7, 2010
Signs Your Life Has Been Revamped By Geoff Johns
-- You find yourself in the same job and wardrobe that you had in your twenties. If you are in your twenties now, you find yourself in the same classes and wardrobe that you had in high school. All of the progress you have made since has been nullified via convoluted circumstances that reset your status quo.
-- Similarly, elements of your outdated wardrobe are now given intense personal significance. If you wore leg-warmers, you've started wearing them again because they were given to you by a friend who was hit by a bus. If you sported a mullet, you have once again chosen that hairstyle because it reminds you of the uncle who touched you, and gives you the feeling that you've conquered your past.
-- All of your friends and family throughout your entire life history are hanging around. You find that your life is basically just one big family reunion, with kindergarten playmates, high school sweethearts, bitter workplace rivals, and dead grandparents popping up. Oh yeah, and I forgot to mention...
-- All of the people who've passed on in your life have come back. They may be traumatized after having been dead, but they're back to life and healthy. Any sense of loss is gone, replaced with confusion and a vague irritation at being manipulated by the powers that be.
-- In addition to everyone who'd been in your life having returned, you also find that a bunch of new people with close ties to your old associates have appeared. If you are in a poker league called " the Kitchen Table Crew ", they now face competition from the mysterious " Breakfast Nook Crew ", the bizarre and unpredictable " Linen Closet Crew ", and the sinister " Waterbed in the Basement Crew ".
-- Your rivals have become much nastier. The schoolyard bully who gave everyone wedgies now rips peoples' spines out through their buttocks. The guy who makes offensive racist jokes at work now keeps the bodies of his minority victims in his basement, and uses their coffers to put on puppet shows. And the obnoxious teenaged clerk at the convenience store has laced all the hot dogs with neurotoxins that cause four hours of mind-blowing pain before death.
-- Last but not least, you are having vision troubles because narrative caption boxes expressing your personal problems obscure everything you see.
Tuesday, January 5, 2010
Treasure Buried in Sturgeon's Law: Heroes, Inc.
Since my own webcomicc has been moved to a weekly schedule, I've taken to making a stronger effort to read other peoples' works. Sturgeon's Law may still apply, but I've also seen quite a lot of phenomenally good online strips. I've even seen some superhero webcomics, which are comparatively uncommon online ( as opposed to in Western print comics, but that's neither here nor there ). My favorite one would be Heroes, Inc.
Written and drawn by Scott Austin, Heroes Inc. deals with the Golden Age superheroes who've fallen into the public domain-- at least, the characters who used to be Golden Age heroes. The strip switches between the World War 2 setting and the modern age, and the years haven't been kind to characters like the American Crusader and the Black Terror-- the survivors may be better preserved than normal humans, but have reduced physical capacities and war-time PTSD that never faded. Against a new wave of super-terror, they're no longer effective-- so their blood is being used by scientists to develop new heroes.
It's a disturbingly realistic treatment of superheroes, and while that term is bandied around to every superhero comic with a fin-headed rapist or demonic canine sidekick, here it actually applies. The World War Two scenes are treated as horrific and traumatizing-- even if it's considered an ethical war, the soldiers ( super or not ) actually fighting it don't like what they have to do. There's an elaborate history between then and now regarding the super-soldiers' post-war lives-- one ended up a death row inmate, one as a feral creature living in the woods, and a lucky one as a minister with a clear need to atone. What's more, the development of superHEROES is treated as a novelty-- even with their powers, the Golden Age heroes still dressed in regular military uniforms and fought like anyone else-- and the young people taking on this responsibility might not be up to it.
The story is still relatively new, but shows incredible promise. The art by Austin is equally impressive-- he uses widescreen layouts and realistically renderings, with distinct character designs ( and for most of the cast, obvious signs of aging ). He would fit right in on a book like Ed Brubaker's Captain America, alongside Butch Guice, Luke Ross, Mike Perkins, and even Steve Epting. Sometimes the pages come in black-and-white for apparent time constraints, as opposed to storytelling reasons, but to simply keep up the momentum is very important for a comic series, especially a new one. This is an obvious labor of love, so I can accept the occasional breaks.
The comic can be found here, and comes strongly recommended.
Written and drawn by Scott Austin, Heroes Inc. deals with the Golden Age superheroes who've fallen into the public domain-- at least, the characters who used to be Golden Age heroes. The strip switches between the World War 2 setting and the modern age, and the years haven't been kind to characters like the American Crusader and the Black Terror-- the survivors may be better preserved than normal humans, but have reduced physical capacities and war-time PTSD that never faded. Against a new wave of super-terror, they're no longer effective-- so their blood is being used by scientists to develop new heroes.
It's a disturbingly realistic treatment of superheroes, and while that term is bandied around to every superhero comic with a fin-headed rapist or demonic canine sidekick, here it actually applies. The World War Two scenes are treated as horrific and traumatizing-- even if it's considered an ethical war, the soldiers ( super or not ) actually fighting it don't like what they have to do. There's an elaborate history between then and now regarding the super-soldiers' post-war lives-- one ended up a death row inmate, one as a feral creature living in the woods, and a lucky one as a minister with a clear need to atone. What's more, the development of superHEROES is treated as a novelty-- even with their powers, the Golden Age heroes still dressed in regular military uniforms and fought like anyone else-- and the young people taking on this responsibility might not be up to it.
The story is still relatively new, but shows incredible promise. The art by Austin is equally impressive-- he uses widescreen layouts and realistically renderings, with distinct character designs ( and for most of the cast, obvious signs of aging ). He would fit right in on a book like Ed Brubaker's Captain America, alongside Butch Guice, Luke Ross, Mike Perkins, and even Steve Epting. Sometimes the pages come in black-and-white for apparent time constraints, as opposed to storytelling reasons, but to simply keep up the momentum is very important for a comic series, especially a new one. This is an obvious labor of love, so I can accept the occasional breaks.
The comic can be found here, and comes strongly recommended.
Labels:
captain america,
comic books,
golden age,
heroes inc,
scott austin,
webcomics
Monday, September 28, 2009
Uncanny X-Men 515; What Cyclops Needs
As the X-Men emerge from the Dark Reign crossover Utopia, now as an isolationist nation with an almost entirely mutant population ( a good summary can be found in Newsarama's review here ), I continue to be baffled as to what writer Matt Fraction is trying to do with the X-Men's leadership. And this generally isn't a good sign for an ongoing superhero comic in the traditional model, when you have no idea if you're supposed to be reading the book ironically; is Scott Summers supposed to be a brave leader in charge of tough decisions, or is he a blundering fool?
The presentation of the character in the last issue makes him seem especially unclear. Mere moments after securing his borders, Cyclops is finally getting around to making the X-Men's island a place that can actually support a population. He's just getting to giving orders to set up food and water and power, and it's clear that the other X-Men are quickly losing faith in him. At the same time, he's acting as though he's in charge and knows what he's doing, requesting that the other mutants have faith in what he's doing. He even tells his old mentor Charles " You had a dream, I have a plan ". Except that he hasn't had a plan, he's just been stumbling around from crisis to crisis, barely breaking even.
We see that Scott Summers is breaking under the pressure of being the mutant messiah; his few quiet moments show the man completely wiped out, like he's a feather's tap away from a nervous breakdown. But he's still acting as though he's the strong, confident leader. He's making decisions, they're just really sloppy, spur-of-the-moment ones. It's like he went completely mad years ago and nobody told him.
Which makes sense given the character's backstory-- this is a man who constantly has to be careful of the death rays coming from his eyes, who was orphaned at a young age and taken in by a strange telepathic teacher who molded him into a soldier ( instead of a son ), who has been in love with one woman to the point of being with three alternate versions of her, and who recently betrayed that woman to give into a mistress ( Emma ) that appealed to his repressed desires. Except that the " Cyclops is too riddled with PTSD to be a credible leader " plot has been going on for years now. And the other X-Men haven't done jack or shit about it; they're clearly questioning his ability to save the mutant race, but they still follow him.
It's a tremendous elephant in the room, and it's going from being interesting to being maddeningly frustrating. I think at this point, the other X-Men should stage an intervention for the guy, all of his closest friends confronting him on just how damaged he is. Instead of Hank being catty ( okay, pun intended ) about Scott's poor choices, or even leaving the team in a hissy fit, how about Hank telling Scott about how he hasn't dealt with his problems? Instead of Logan slapping Scott in the face every time X-Force gets another insane murder mission, how about Logan invoking Jean Grey's name to remind Scott of how far he's fallen?
It'd certainly be better to see one of the series' most important characters build back up, instead of remaining broken and pretending otherwise.
The presentation of the character in the last issue makes him seem especially unclear. Mere moments after securing his borders, Cyclops is finally getting around to making the X-Men's island a place that can actually support a population. He's just getting to giving orders to set up food and water and power, and it's clear that the other X-Men are quickly losing faith in him. At the same time, he's acting as though he's in charge and knows what he's doing, requesting that the other mutants have faith in what he's doing. He even tells his old mentor Charles " You had a dream, I have a plan ". Except that he hasn't had a plan, he's just been stumbling around from crisis to crisis, barely breaking even.
We see that Scott Summers is breaking under the pressure of being the mutant messiah; his few quiet moments show the man completely wiped out, like he's a feather's tap away from a nervous breakdown. But he's still acting as though he's the strong, confident leader. He's making decisions, they're just really sloppy, spur-of-the-moment ones. It's like he went completely mad years ago and nobody told him.
Which makes sense given the character's backstory-- this is a man who constantly has to be careful of the death rays coming from his eyes, who was orphaned at a young age and taken in by a strange telepathic teacher who molded him into a soldier ( instead of a son ), who has been in love with one woman to the point of being with three alternate versions of her, and who recently betrayed that woman to give into a mistress ( Emma ) that appealed to his repressed desires. Except that the " Cyclops is too riddled with PTSD to be a credible leader " plot has been going on for years now. And the other X-Men haven't done jack or shit about it; they're clearly questioning his ability to save the mutant race, but they still follow him.
It's a tremendous elephant in the room, and it's going from being interesting to being maddeningly frustrating. I think at this point, the other X-Men should stage an intervention for the guy, all of his closest friends confronting him on just how damaged he is. Instead of Hank being catty ( okay, pun intended ) about Scott's poor choices, or even leaving the team in a hissy fit, how about Hank telling Scott about how he hasn't dealt with his problems? Instead of Logan slapping Scott in the face every time X-Force gets another insane murder mission, how about Logan invoking Jean Grey's name to remind Scott of how far he's fallen?
It'd certainly be better to see one of the series' most important characters build back up, instead of remaining broken and pretending otherwise.
Labels:
comic books,
comic theory,
cyclops,
dark reign,
douchebaggery,
marvel,
superheroes,
x-men
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