Ruby Nation

Ruby Nation
Ruby Nation: The Webcomic

Saturday, February 4, 2012

Another Reason Why Before Watchmen Should NOT Exist: It'd Dated Already

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There are a hundred and one reasons why DC shouldn't go forward with Before Watchmen, the controversial series of prequels to the superhero genre's Citizen Kane. I've heard plenty of discussion about the continuing disrespect towards the original creators, the fact that few if any creators could measure up to the originals, the fact that there's no more story to tell with the characters, etc. However, one thing about which I haven't heard much discussion is the series' timeline.

Watchmen not only debuted in the 1980s, but was entirely about the 1980's. Alan Moore and Dave Gibbons created an alternate timeline leading to an alternate 1985. The plot is set against a Cold War gone hot, with the Russians poised to nuke America. The characters' origins are rooted in the Great Depression for the first generation, and the Vietnam era for the second. Rorscach's hero is Harry Truman, for God's sakes.

Most of the most successful comic book characters are from eras long past, and even further into the past than Watchmen. But those characters weren't given backstories as rooted to history, and they benefitted from regular updates and revamps (such as moving Iron Man's origin story to the war du jour, or modifying Captain America's history to make him a man out of time). Since we aren't getting an Ultimate Watchmen, we're instead getting more stories set in the deep past, exploring characters whose conclusions are foregone against a backdrop unfamiliar to a modern audience.

This is not an indictment of historical fiction or even of prequels, but rather an indictment of the bean counters at DC for bringing this wretched project to light. They've courted a lot of hate from fans, and for what? Prequels exploring the historical minutae of a twenty-five-year-old story that really doesn't need it? Even if Watchmen is a classic known to people who don't regularly read comics, classic is inherently dated. And unless Before Watchmen includes some miraculously innovative take on the material that already exists**, it's going to be an inherently limited and superfluous exercise with little profit beyond the short-term.

* (Image Found On Internet)
** (Grant Morrison's Multiversity would have been this, because Morrison's talent as well as his outspoken distaste for Watchmen made him one of a handful of creators who could actually make something of this doomed idea.)

Friday, February 3, 2012

Pipe Dope by Jon D Witmer, The Greatest Webcomic of 2011!


I am always looking for stories that move me to tears, even though I'm bitter enough that it rarely happens. Still, there have been works across multiple mediums that were powerful, tragic, and heartwarming enough to trigger the waterworks. For me this is particularly true for comics, where I teared up at the ending to Preacher, the World's Most Wanted arc of Matt Fraction's Invincible Iron Man run with Tony Stark's Algernon-style degeneration, the heartwarming final issue of Planetary, and now, Pipe Dope.

A recently concluded blog-comic by Jon D. Witmer, Pipe Dope is a formally innovative and emotionally profound memoir about the author's father. The comic's conclusion, like all biographies, is forgone, as David Witmer tragically died from lung cancer when his son was still a teenager. What is not forgone is the way Jon Witmer memorializes his father, with a serial comic that takes full advantage of the medium to show us just what David meant to him.

The strip is formatted as a blog, with each entry featuring a Far Side-style single panel. Each entry encapsulates a key moment in David Witmer's life, and its impact on Jon. The content is as varied as the man himself; some strips show us David's own childhood, and the lengths he took to court Jon's mother. Others show Jon's childhood memories of David, the lessons David taught him from the practical (where the title comes from) to the bizarrely profound (the axiom, "never kiss a girl who smokes"). The little mannerisms and routines of David's life are captured, as well as the struggles (particularly the haunting images of David's chemotherapy, such as a head-first view of a CT Scan machine). Most interesting, however, is the AAF-- characters who best encapsulate the influence and importance of comics upon this particular narrative.

The AAF, or Animal Air Force, are the adventures of David's stuffed animals, which were passed down to and continued by Jon. Characters like Genroo the stuffed dog and Blue Peep the stuffed chick were sent on wacky imaginary escapades that portended the future of both Witmers, all the while bickering in broken English a la characters from Pogo. The AAF went on epic air and sea missions that inspired David's later career in the Navy, showing how play, fiction, and imagination helped a child formulate a great path as an adult. They later resurfaced in young Jon's life, their stories told from one Witmer to another, and even gave a surprisingly moving wake to the departed David. The actual AAF stuffed animals were on Jon's desk during the creation of the comic, as a reminder of the shared legacy between father and son.

Stuffed animal adventures may seem like a silly way to interconnect a narrative about a man dying of cancer, but the trappings are less important than what they symbolized for both men, and how they formed a permanent and inspiring legacy. Pipe Dope is a superbly written and drawn example of the form, and one of the most moving comics I've yet read. Do yourself a favor and read it Here.

Tuesday, January 31, 2012

Identity Crisis Isn't Worth Fighting For: Blog Follow-Up

I posted the thing on the Atop the Fourth Wall Identity Crisis reactions on a day when I was in an extremely bad mood. I probably shouldn't have done that, because while I stand by my contempt for a large part of fandom and their fear of change or drama in their comics, I shouldn't have brought it up in response to a discussion on Identity Crisis. As such, it seemed that many of the responses assumed that I enjoyed Meltzer's story.

To be clear: I didn't. At best Identity Crisis is technically competent with some good scenes but a lot of unfortunate implications. Grant Morrison's assessment of the book in his memoir(ish-thing) SuperGods was basically that if Meltzer's goal was to put down the Silver Age brutally and definitively, he succeeded. But that's a really back-handed compliment, and I agree with Morrison. The nice little character touches like the Kents commenting to Superman that "batman doesn't treat his parents this way" are overwhelmed by the outright sadism, the contemptible treatment of women, and the many potholes within the mystery.

My complaints were entirely with fandom, and how they often seem to equate status quo changes of any kind with being a bad story. There are plenty of cases where I could legitimately defend a great work within a superhero universe against the petty, atavistic nature of fandom. Grant Morrison's X-Men, Matt Fraction's Iron Man, Brubaker's Captain America, etc. This isn't one of them.

However, I would like to thank many of the people who responded for their thoughtful critiques and nuanced assessments of the situation. Jay Boaz, Omar Karindu, E. Wilson, and others made very good responses that expressed how the real problem isn't with drama itself, but with the half-assed notion that something like Identity Crisis is drama.

Thursday, January 26, 2012

Why Do Superhero Fans Fear Drama?


I've been simmering on this topic for a long time, but a recent video by Linkara (15 Things Wrong With Identity Crisis) took this frustration to a boiling point. The video itself wasn't so bad, as while I disagreed with Linkara on several points, I respect the thought and effort he puts into his critiques. What really bugged me was (with some exceptions) the circle jerk of fan reactions that followed, which tended to coalesce on the same theme; " Dark is bad, make superhero comics fun again", followed by the usual whining and crying about the state of modern comics.

Far be it for me to defend Identity Crisis, as I didn't like the book myself for several reasons covered in Linkara's review (most notably the rape). But the reasons people don't like it seem to revolve around the fact that certain characters were killed off and removed from the status quo, and certain characters were changed. The moaning is often associated with the loss of more light-hearted incarnations of the characters, such as Tim Drake when his dad was alive, or Ralph and Sue Dibny as a couple. This then goes into whining and crying about a lot of post-Identity Crisis comics like Countdown and Cry for Justice, using Brad Meltzer as the scapegoat for these comics (despite the fact that he didn't write them). Occasionally someone will try to say that dark isn't necessarily bad, but they'll follow it with a "but it doesn't make a story good", then point to examples of where a story is good without being dark. And you'll often see citations of the All Ages titles as examples of how to do these characters right, the titles that are meant for very young children and tend not to have much development or moral complexity.

If dark just means gratuitous, then I'm more sympathetic to this perspective. However, the critiques aren't just with the gore (which I agree is off-putting in most modern DC comics), but with the notion that these bad things happen. The cry is for "fun", and by "fun", they mean a specific status quo, a specific story structure (usually single issues with a happy resolution at the end), and a specific interpretation of characters. "Fun" is what they know and what they're comfortable with; the complaints tend not to come from people trying to broaden their horizons and challenge their expectations.

In one sense, I'm trying to show that it cuts both ways, this battle of light vs. dark. If stories can be told without mature content, they can also be told with mature content. If some superhero creators are obsessed with making the characters grow up with them, others perseverate over keeping them at the idealized status quo. But ultimately, the dark stories-- or, more precisely, the stories with substantial drama and risk for the characters-- are the ones that really succeed. The greatest stories for each character, the ones that are part of their canon, are the ones that really pushed them-- Frank Miller's run for Daredevil, Chris Claremont's run on the X-Men, etc. Without struggle the hero cannot show his or her heroism; if it's just a fight of the week, the ending is never in doubt, and there's no reason to care, other than as a brief escape from reality. Of course, these stories were printed before the internet, so their reputations escaped the constant bitching of fans with computers.

Unfortunately, a lot of superhero fandom seems to cling to the escape hatch, to hide from reality within their Silver Agey security bubble. Even creators will end up pandering to them, including creators like Darwyn Cooke and Greg Rucka who have done excellent dark stuff in the genre. But they still get on the "fun" bandwagon, as if disavowing their work in order to capture for themselves this pleasant navel-gazing. The meaning possible for the superhero is thus pissed away, leaving the result as a pleasant but unattainable ideal rather than a figure whose struggles inspire people to attain the ideals in their own lives.

In the end, while I still don't like Identity Crisis, I find it more favorable based on the fact that it prodded at people who need prodding out of their bubble. If people suffer so much from drama and tragedy in superhero comics, either their lives are very good and their only real problems are with their fiction, or they put a disproportionate need upon fiction as a coping mechanism. Fun is part of life; it is not all of life.

Sunday, January 1, 2012

Batgirl, The Most Repulsive Comic of 2011

At the end of 2011, the new Batgirl has completed its first arc, and while it's not too bad from a craft standpoint, the implications are so disgusting that it was easily the worst comic I read all year. That includes plenty of comics that WERE bad from a craft standpoint, and even more comics that had a decent level of craft but were based on profoundly stupid concepts. But none of these comics had as revolting a message behind them, and even if they did, their negative implications were immediately seized upon by the audience. The new Batgirl is vile, but a positive commercial and critical reception enable its vileness.

Again, the issue here isn't with the art or writing, at least no more so than any other comic. Adrian Syaf's art is exceptional, and he at least makes the book nice to look at. And Gail Simone's script is decently constructed, if not nearly as good as her work on Birds of Prey or Secret Six. But she's based the book around one of the worst representations of disability I've seen in recent years. This is a comic that deals explicitly with the fact that the character of Barbara Gordon was the rare character who was both a semiotic victory and a memorable, complex entity on her own-- then pisses all over it.

I've already mentioned the bullshit conceit behind this book, that Barbara Gordon can walk again and is using that opportunity to be Batgirl. Now that we're a full four-issue story arc into this comic, we learn how Barbara was cured; she went to a special clinic in South Africa, to receive an experimental surgery. There's the chance that her condition could deteriorate, especially with intense physical strain (the kind that comes part and parcel with crime-fighting), but she's doing it anyway. In Barbara's mind, she's received a miracle, and she has to use her second chance to help people.

It's a strong religious metaphor without the courage to attach itself to a specific religion. But worse, it's a miracle cure that reinforces the notion that Barbara was broken because she couldn't walk. It doesn't matter that it's from the fringes of real-world science instead of DC Universe Phlebotnium, it's still an awful plot device. Barbara can walk again, so she's using this chance to become the exact same person she was before being put in the wheelchair. Her time as Oracle is completely glossed over, with the only bit of past continuity explicitly referenced being when she was shot by the Joker.

Worse yet, the book has the gall to try to treat disability with respect. Barbara scoffs at how Alysia* talks about the loss of mobility as a pitiful fate, and talks about what the chair "lets you do". It's referenced that the word "cure" was a dirty word in the Gordon household, with her father having brought up the clinic with veiled language (so as not to offend Barbara's proud identity). But this means absolutely nothing because Barbara still took the cure, and still enjoys not only her life as an able-bodied person, but as a pinnacle of athletic skill.

Some might argue that it's Barbara's choice to take this cure, and to live the kind of life she wants without accepting limitations. Except Barbara doesn't have much respect for her own life, for the following reasons;

1.) Subjecting herself to an experimental and possible life-threatening surgery in order to walk again, as though the risk of being dead was worth the reward of being able to walk.

2.) Becoming a crimefighter despite being badly out of practice and physically/psychologically unfit for the task. Throwing herself onto the battlefield in situations that could (and, in fact, did) cost civilians their lives due to her incompetence.

3.) Refusing help from her ex-boyfriend and fellow Bat-sidekick Dick Grayson, brushing him off as an over-protective man and going off to fight the villain herself. (This isn't a feminist issue, it's an issue of someone close Barbara not wanting her to get herself killed out of stupid pride).

4.) Being yet another member of the Bat-Family, now in a role that hundreds of crimefighters do better (thanks to Batman, Incorporated). Grant Morrison's notion of Oracle as a cyber-crimefighting digital Batgirl was silly and rooted in very dated conceptions of the internet, but it at least gave Barbara a unique role suited to her skill-set. Here she's just one of the Bat-Grunts, albeit without the ability to handle her emotional baggage.

In short, the message of the new Batgirl is that being disabled limits what you can do, being "normal" is an ideal for which you should readily throw away your life, and disability is just a pit-stop on the able-bodied hero's journey. To this, I use the words of a still-active disabled character, played by an extremely talented actor with a disability (Peter Dinklage);

" [as a cripple] I beg to differ. Death is so terribly final, while life is full of possibilities. "-- Tyrion Lannister, George R. R. Martin's A Game of Thrones

*the Ethnic Best Friend, because DC's books still have to belong to the white characters; so long, Cassandra Cain!

Thursday, December 8, 2011

Matt Fraction And Nathan Fox Give Bin Laden A Taste Of Fear Itself

Go Here For The Story

Yesterday gave comics a surprising boost of notoriety when GQ published a comic strip version of Bin Laden's final moments. The comic was written by Matt Fraction, one of my favorite comic writers, while the art is by comic artist Nathan Fox. The two previously collaborated on Invincible Iron Man 500, where Fox illustrated the parts of Fraction's dystopian future where we saw Tony's son turned into a literal War Machine, under the control of the Mandarin.

This story is an extremely intense piece of comic storytelling, and effectively chronicles the Seals' raid on Bin Laden's final hiding place. What's most interesting about it isn't the portrayal of the Seals, but of Bin Laden himself. Here, the mastermind behind Al Qaeda is almost a sympathetic figure. He's the most infamous mass-murderer of the current century, his organization responsible for the deaths of thousands including both American and European citizens as well as his "fellow" Muslims. But in his final moments, he's just a sick, scared old man who's been hiding in the dark for years, thinking in clipped, frantic captions as he awaits the inevitable.

In the annotations, Fraction denies that he wanted to get into Bin Laden's head, for obvious reasons; what person, of any respectable political affiliation, would try to excuse this monster's actions? But Fraction isn't excusing anything Bin Laden did. If anything, he and Nathan Fox are using their chosen medium to make Bin Laden the concept see the errors of his ways. In the end, Bin Laden only brought misery to the world, and that includes his own kin. The look Fox put on Osama's face as one of his grown sons runs out to protect him and ends up dead says a lot; is Osama simply scared, or is there a hint of remorse for the fact that his child died for his own sins?

Some may interpret this as propaganda for the US, but it's really a great piece of storytelling that combats the ideals for which Bin Laden caused so many deaths. Bin Laden may have wanted to be a martyr who inspired an even greater wave of suicide bombings. But if Fraction and Fox's comic is his legacy, then everything Bin Laden did just led him to an undignified, pathetic end.

Monday, November 14, 2011

Read My Review, Then Buy This Game


Published by the fine folks at GameDynamo.com

I'm sorry I've neglected this blog, though between my new real world job, my online game writing job, and my work on Ruby Nation, you can probably see why. Still, it's easy enough to link to my review of the collected glory that is the Metal Gear Solid HD Collection.