Showing posts with label critical review. Show all posts
Showing posts with label critical review. Show all posts
Sunday, April 24, 2011
Black Panther The Unfulfilled, Brain-Damaged Badass: Guest Post By Omar Karindu
(The latter is taken with permission from Omar Karindu, who wrote this during one of our PM exchanges at Alvaro's. Since it is both a great essay and ties well into the blog's overall themes, I asked if I could share his work.)
I've probably said this before in one of our exchanges, but the mentality at the IM board can also be found at the Black Panther and (especially) Superman boards. There are also a few Batman fans around the world who behave the same way; some of them even seem to end up writing at DC. Certain kinds of characters seem to come from a place of privilege -- framed initially as physically or mentally "unbeatable," with high-status jobs or massive wealth -- and that attracts a type of fan who wants an unreflective power fantasy. This is especially unfortunate for Superman, given the wonderful way his early adventures positioned him as a genuine hero of the underprivileged with a very progressive agenda for the times.* The superhero at its inception is a utopian fantasy, even if we need to deconstruct that fantasy in order to get real meaning and social value from it.**
Our discussion at the IMMB also made me turn back to to Priest's Panther run, partly because the board's reaction to T'Challa briefly outwitting Stark smacked of not only what we've been discussing, but a host of unfortunate implications tied to American forms of white privilege. Looking at it now, I wonder if Priest's run deserves even higher estimation than I gave it at the time it was first published: prior to issue #50, when Executive Meddling derailed the title, it's actually a striking example of the deconstruction you mention -- T'Challa behaves like the omnicompetent, stoic, and secretive superhero type who is always ahead of the curve.
It doesn't bring him easy victories and a life of luxury. Instead, he pays dearly for it; when he decides to behave like an ubermensch, beyond the morality and concerns of his friends and allies, he doesn't get the easy forgiveness Bruce Wayne endlessly receives. Instead, he suffers serious, lasting physical consequences and, more importantly, loses his moral compass entirely and ends up butchering a teenaged girl in what amounts to a political misunderstanding. One of the running themes is that T'Challa fears this --at one point, Storm tells him his ill-considered reliance on stoicism threatens to turn him into another Magneto -- and by the end of he essentially has turned into a well-intentioned extremist/knight templar like Magneto because of his desire to control everyone else for their own good, and his refusal to show what he considers human weakness. The run as a whole is a sort of sideways commentary on the Batman-as-living-god take on "characters of privilege.****
Running that arc with the Panther does have some of its own Unfortunate Implications, of course. It may have worked better when Charlie Huston did it with Moon Knight. But Hudlin tended to make the character into little more than a race-lifted imitation of the fannish vision for white privilege characters I mentioned above, and I really don't think that's a solution any more than, say, the resort to forms of anticolonial violence that mirror colonial uses of violence has ever been a solution to colonialism.
Best,*****
Kris
* I may never forgive Whitney Ellsworth for his refusal to let Lois figure out the secret and react appropriately, maturely, and even heroically as Joe Siegel intended. 60 years later, that somewhat more egalitarian premise for their relationship been proven to work quite well.
** Boring, condescending lecture I give freshmen on utopia, please skip : not a road map to utopia, since super-powers don't really exist and simple force doesn't really work, but rather a fantasy image with which one can codify and express the values that we, in our world where eutopia is outopia, should aspire to more pragmatically. The vision of utopia is unattainable, but it also provides license to benign and progressive aspirations, license I think is necessary. Western culture's loss of the utopia as a genre -- almost none have been written since the early modern period -- is not necessarily a good thing. Utopian visions do need to be interrogated fiercely, however; part of their value is also that they invite such critiques, that utopian narratives require dystopian responses, which in turn require reconstructive utopianisms. in other words, dialectic. (Freshman lecture is now over.)
*** I can't remember if you'd already cited it, but if not you should add Priest's Panther to your list of characters who defy neurotypical norms; the character ends up with a brain aneurysm late in the run as part of the title's deconstruction of superhero tropes. In this case, it's a realistic consequence of the standard "underdog" superhero fight where Our Hero rallies from a savage beating and wins in the end.
***** David Foster Wallace did this so much better than anyone else. I miss him.
Monday, April 4, 2011
Sucker Punch Movie Review: God of War Meets Showgirls
I usually don't talk about movies on this blog, but given how terrible this movie was both as a Geek Culture film and a case of representations, I'm making an exception.
Sucker Punch, directed by Zack Snyder, is the kind of movie that makes people cringe when they hear the word "Deconstruction". It's the sort of screenplay (also written in part by Snyder) that you would expect from a college freshman who was just given academic permission to incorporate sex into his stories. I saw it because it looked so drastically different from usual Hollywood fantasy fare that I felt compelled to see it, especially when I heard about the madness angle. I admit I wasn't expecting much, but I wasn't expecting something that made the Twilight movies look like a class act.
The story uses the "dream within a dream" device, taking place on three planes of existence. The heroine is a girl called only Baby-Doll (played by Emily Browning), who is institutionalized after she tries to kill her rapist stepfather (and ends up shooting her little sister by mistake). Abused in the asylum and threatened with a lobotomy, she creates a fantasy world where she's a prostitute at a brothel. At the brothel, Baby-Doll teams up with similarly-named prostitutes Sweet Pea (Abbie Cornish), Amber (Jamie Chung), Blondie (Vanessa Hudgens), and Rocket (Jena Malone) to formulate an escape before they're sold off to the "High Roller" (played by Jon "Don Draper" Hamm, who has kind of ruined Mad Men for me thanks to his association with this POS). Their escape plan hinges on Baby-Doll distracting clients with her dance, where she slips into the the third level of the dream-- a fantasy adventure where the girls wear leather and battle monstrous foes.
This all takes place in the 1950's (which has become a safe period for movies dealing with cultural repression), and even the action scenes draw on a variety of anachronisms. Those scenes, the scenes which are used in almost all of the marketing, have the girls follow video-game style mission objectives as they fight samurai, zombie nazis, orcs, and robots. If pirates and Chuck Norris were involved, this would offer a complete set of internet shorthands for cool. These scenes are reasonably entertaining, though the fact that the cinematography is borrowed so heavily from video games holds them back. They're moments that would be fun if you were controlling the girls, but are so devoid of narrative weight that they're useless when simply watched. Even cutscene-heavy video games ideally leave the action to the playable parts, and leave the footage for character development-- Metal Gear Solid being the best example, as that game's cutscenes often have a subdued tone and several layers of meaning.
The real problem with the story is the "real world", especially filtered through the intermediary that is the brothel world. The characters have little to no personality; Amber and Blondie are near-complete ciphers, and the only traits seen in Sweet Pea and Rocket are that they're big sister and little sister. Baby Doll may be the protagonist, but her reactions don't go any further than the situations-- she hates her captors, wants to help her fellow inmates/prostitutes/action heroines, and doesn't like being raped. The emotional range portrayed by all the girls ranges from "angry at rapists" to "crying over having been raped", with occasional moments of sisterly solidarity between them. Most writing teachers will tell you that tears should be saved for a character's greatest trials, because if you use the waterworks too much, you run the risk of sappy melodrama. When dealing with a concept as horrific as rape, sappy melodrama is the last thing you want, but it's here in spades.
The fact that the real world is the mental hospital is what really sinks the movie for me, because physical/sexual abuse of mental patients IS a real problem, and it doesn't just happen to those with movie starlet looks. And while the elaborate fantasy sequences of Baby-Doll may be what give her strength to stick to the escape plan, they aren't the sort of fantasies her character (such as it is). While this is allegedly set in the 1950s, the brothel and the video game sequences are clearly motivated by the male gaze-- even when fighting orcs and Nazis instead of pimps and johns, the girls wear skimpy fetish gear and use symbolically phallic weaponry (big guns, big swords, big mechs). Snyder has said that this is his commentary on the nature of fantasy, that it's "girls performing for men in the dark". Except that he's doing a movie with female stars, so the girls should be able to behave as the subjects, not the objects. In a bizarre way, the film catastrophically fails the Bechdel Test, because while all the protagonists are female, all their dialogue is talking about the males (even if the males are the bad guys).
Snyder has taken the language of comic books, video games, and other geek culture paraphernalia, but he hasn't given us any substance with it. His observations about voyeurism and rape as a means of asserting dominance are the kind that can be found in any Media Studies 101 class. The rest is, as Chris Rosa told me prior to seeing this movie, like a Hollywood executive's superficial understanding of the San Diego ComiCon floor show, used as an attempt to make a deep statement with a very shallow thought process.
The only way I would recommend you see this is if you were watching for the purposes of doing an insulting review a la the Nostalgia Critic. Because this kind of story, a story with big ambitions but lazy craft, is the perfect target for such derision.
Labels:
crap,
critical review,
metal gear solid,
sucker punch,
zach snyder
Sunday, March 20, 2011
Ruby's World Post-Script: Take That, Neil Kapit
The Pages In Question, Here and Here
One of the most frustrating things about doing long-form series fiction is that when you create a character or idea who seems less and less interesting in practice, you're usually forced to continue with that. One of the most rewarding things about long-form series fiction is that as you keep going and your universe develops, you can find ways to remake that character or idea into something to fit the increased complexity of your framework.
I started doing Ruby's World over 2 and a half years ago, so at the time I thought that the most compelling villains were those who were just pure evil to the Nth degree. Hence, the physical face of Beagle was Buzarde', who I wrote as more and more deranged with each appearance. It was fun to write a character that was every inch a depraved serial killer, but it didn't make him a very interesting character to others.
I would hardly be the first person to make this mistake, as many writers enjoy creating Complete Monster villains. Even now, I can still appreciate the appeal. However, ideally even those bad guys have some kind of viewpoint with some appeal beyond the complete release of impulses. If you're writing an antagonist who doesn't have any kind of hook other than pure nihilism, you're not really challenging the protagonists' morals, just their skills and physical abilities. Certainly there are very few people in reality who actually see themselves as the bad guy, despite their actions.
So, dissatisfied with what I'd done, I came up with a solution that would break the Fourth Wall to make Buzarde' more compelling; a villain who was literally designed for evil, and failed at it. Then he's kind of a pathetic figure because he can't help the way he is. Not only was he constructed only to do evil, but he wasn't even good at it. And his impulse to torture when he should just execute turned out to be a flaw in his effectiveness, something an instrumentalist villain like Dr. Carcharria would not tolerate.
In the new world of the Ruby Nation, villains so simple have no place as a credible threat. This is me symbolically outgrowing those past mistakes.
Labels:
creative works,
critical review,
neil kapit,
postmodernism,
ruby's world
Saturday, October 30, 2010
Sonichu Episode 9 Critical Review: Dark Graduation
Psychological Hang-Ups The Way You Like Them Here
The Chris-Chan/Sarah Hammer/Wes Iseli love triangle continues this issue, as Christian Weston Chandler continues to bend time and space towards a favorable reality. And in doing so, he introduces the arch-villain of Sonichu, Count Graduon, whose name is a reference to Christian Weston Chandler's high school graduation.
The fact that a story about one man's refusal to grow up and take responsibility for his life would have a villain named after a rite of passage into an adulthood is stupefyingly appropriate.
Count Graduon is represented as a purple staff containing an evil spirit-- the Cherokee and Wasabi clans apparently teamed up to banish him to an inanimate prison. While the symbolism inserted by Chandler doesn't go further than the name, the meaning attached to Graduon runs much deeper, like everything else about Sonichu. Graduon is a perfect representation of the personal and cosmic forces that Chandler believes oppose him; while he has a name, he does not have a body. He is a force that is attached to an inanimate object. But he directs the efforts against Chandler, coordinating efforts of the Jerkops, Mary Lee Walsh, and the other " trolls " who deny Chandler immediate pleasure and ask him to do things that might cause pain.
The symbolism is even more telling ( and horrifying ) due to what Chandler attributes to his high school graduation. He sees it as the turning point in his life, the point where things started to go downhill. Chandler has said that he expected to receive an award for his art at the ceremony, and when he didn't, he started crying. It is certainly understandable that a young person, especially a socially awkward one who'd been coddled by his parents due to his " special needs " labeling**, would become visibly upset if they did not receive the recognition they felt due. However, the disappointments in our life are the moments where we are given opportunity to show our true strength. At that moment, Chandler could have,
A.) Done what every person ( autistic or not ) has to do, intellectually accept that life isn't fair, and try to make the best of his situation, or
B.) Create a comic strip universe inhabited by childhood heroes where he is treated like the very special flower he wants to believe he is, and refuse to leave there.
Guess which one he did? Instead of pushing back against the circumstances of graduation, Chandler DID bottle them up in a cartoon super-villain, and constrict their overt activities to sending giant golem monsters after CWCVille. Except that adulthood is too big a concept to be adequately summarized as a single bad guy, shaped like a glowing purple dildo***.
But that's the unwitting central conflict of Sonichu-- Chandler tries to create a paradise where adult problems become manageable villains, but only creates more problems for himself as he tries to simplify/ignore his challenges. The triangle between Chris-Chan, Sarah Hammer, and Wes Iseli is another example; Sarah dumps Wes for attacking her " best friend ", and teams up with Chris-Chan to fight Graduon's monster. But Wes is still around, acting mopey and hopeless until Chris tells him to snap out of it ( because Chris-Chan's ephemeral infatuations are apparently a worse loss than Wes actually being dumped by a woman with whom he was in an adult relationship ). And after the battle, when the two take a taxi home****, Chris-Chan makes a point of " being there " for Sarah, listening to her talk and playing the best friend ( while obviously waiting for her to jump his bones ) only to find that she still regards him as nothing more than a friend. Because being honest about his feelings would be a risk for Chris-Chan, and CWCVille is a place which is supposed to be free of risks-- even if that keeps Chris-Chan from the female contact he so badly wants.
The sad part is that is that Chandler ends the chapter with a tribute to the real world Sarah Hammer, his childhood friend. Uncharacteristically, he's actually acknowledging the good times they had together as kids, and mentioning specific instances that he fondly remembered. This is emotion that evokes a genuine feeling of loss, untainted the sexual frustration that warps everything else in Sonichu. It's also a reminder that underneath his outer shell of childhood trappings and adolescent libido, there are redeeming qualities that remain in Christian Weston Chandler. Of course, every time they surface, he immediately buries them under more outlandish behavior, and never learns any lessons.
* Who I'll get to in the review of the next sub-episode.
** There isn't a hell painful enough for Bob and Barbara Chandler, whose enabling of Chris catastrophically ruined a child who had as much chance of success as any. It's known that Chandler's mother buys his clothes for him, and speculated that she picks those ridiculous clown colors so that he'll appear more " special " and thus won't face adult repercussions for his actions. It's also known that Chandler's father encourages him to remain on welfare for disability, despite a lack of any known impairments that couldn't be corrected by a tall glass of Grow The Fuck Up. Chandler at least garners pity; these people are simply reprehensible.
*** This is one of many things that makes Chandler's homophobia doubly hilarious.
**** In a badly drawn taxi so lopsided that it could never roll in a straight line. Like Greg Land, Chandler's drawings liberally borrow/plagiarize from other sources; unlike Greg Land, he can't even copy his references accurately.
Tuesday, October 26, 2010
Sonichu Episode 8 Critical Review: Fail is a Triangle
This is where the horror starts
In this episode of the Anchuent Prophecy Saga, we are introduced to Sarah Hammer and Wes Iseli, more characters who are based on real people. Sarah is Christian Weston Chandler's childhood friend, who he lost touch with after age 10. Wes Iseli is her boyfriend, which makes him CWCVille Public Enemy #1. Both of them also have ancient destinies dating back to the era of the Cherokian Clan; Sarah's ancestor was the wife of Chris-Chan's ancestor, while Wes' predecessor was head of the rival Wasabi Clan. Sarah's ancestor at least looks somewhat like a Native American woman, if you can call a blonde-haired blue-eyed white girl in Pocahontas cosplay " Native American ". Wes' Wasabi Clan ancestor, however, just looks like a Pope in orange.
In short; this is an alternate history where the Cherokee were Caucasians who wore Greco-Roman gold armor, wrote in Hieroglyphics, and were the arch-enemies of a clan who dressed like Catholic clergy and took their name from a spicy condiment in Japanese cuisine. This is either an extremely clever mixing of world cultures, or an extremely lazy handling of the author's thin sliver of Cherokee blood. I'm tending to believe it's the latter-- call me crazy if you want.
Stories dealing with ancestral destiny usually tend to have the characters question the old ways, and try to forge their own futures. This scenario implies that the characters ( and authors ) question the seemingly conventional wisdom placed before them. This, of course, is not how Chandler handles it. Instead, he takes the forces of destiny within his story and uses them to ensure that he will defeat Wes in the battle for Sarah's heart. The extent to which Chandler carries this is almost ingenious, creating a set of circumstances that rob both Sarah and Wes of any agency without denying them the pretense of free will.
This is a love triangle with the powers that be balanced squarely against Wes' point, even more than they favor Chris-Chan. If Wes were to win Sarah back, he would have to...
A.) Not be tied to the losing side of history. Presumably the entire Wasabi clan was wiped out, without even any survivors on CWCville-sponsored reservations. Wes says that their clan cried Trails of Tears* over losing claim to the Cherokian Crown, suggesting that in this alternate history the Cherokee were the ones to commit genocide against the Wasabi, via forced exile. Wes is Jacob Black, forever fated to watch with a broken heart and a bluish scrotum as his true love goes for the Cullens, the thoroughly European vampires that eradicated his race.
B.) Find a different arena in which to compete with Chris-Chan. In the real world, Wes has the clear advantage as a prospective mate, since he's a self-employed magician available for any festivities, as opposed to being, well, Christian Weston Chandler. But in CWCVille, the measure of a man's superiority is their ability to fight with the ancient martial art of " Being an Anthropomorphic Hedgehog ". In this realm, Wes-Li Sonichu is just a copy of Chris-Chan Sonichu ( himself a copy of Sonichu, who of course is a copy of Sonic and Pikachu ). And since Chris-Chan can bend the rules of time and space so that a Yu-Gi-Oh playing card actually becomes a dangerous trap, any extra skills that Wes may or may not have are moot.
C.) Not show any pretense that he wants to keep his girlfriend. While Sarah and Wes have since split up ( though Wes is currently married ), they were a couple at the time this comic was drawn, with Chandler looking on jealously. In Sonichu's universe, Chris' fixation on wanting to fuck his friend from elementary school is him being the hapless nice guy, while Wes wanting to keep this stranger with no capacity to move on is him being a controlling, jeaous boyfriend. Wes' words are twisted into a pledge of world domination, while Chris-Chan is in his own words, " pouring my heart about how I care for my best friend, while you did into your pot of greed **". Even Sarah's opinion is twisted into finding Chris-Chan's crush, one that persisted for the many years that the two were apart ( including all of puberty ) sweet and flattering.
D.) Treat Christian Weston Chandler with the credit he is due as a romantic rival. I.E. none, under normal circumstances. But " normal circumstances " are never something you expect within Chandler's mind...
* It's actually offensive that Chandler was familiar with the word, but didn't even bother to Google it to see that it referenced the government-sponsored murder of thousands of humans, not the invented heritage of a white boy who wants to be special.
** I have to give Chandler credit here-- he's great at delivering melodrama so overly bad that it's good. Were he translating video games in the late 1990's, he would have found a calling as the Master of Unlocking.
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