Ruby Nation

Ruby Nation
Ruby Nation: The Webcomic
Showing posts with label creative works. Show all posts
Showing posts with label creative works. Show all posts

Sunday, August 28, 2011

Ruby Nation: New Webcomic, Same Great Continuity!

After several moons' absence, the story that began in Ruby's World finally returns. Ruby Nation picks up three months after the end of World, with Ruby and her team actively working to build their super-soldier refugee state while having to maintain their morals in light of the circumstances (and what they'll be forced to do)

If you didn't read Ruby's World, you can do so any time you like, but you don't have to. The purpose of this "reboot" was as a jumping-on point for new readers. The prologue hits the ground running, but all the details should become apparent in the coming weeks for those just coming to the party. As a longtime reader of superhero comics, I'm aware both of the richness that an established history can bring, and the downsides that come with its misuse. When the history becomes too prominent, it keeps new readers from being able to understand what they're seeing. And even if the continuity is explained, it's like being told about a great story secondhand, rather than actually seeing the story. I'd rather not subject people to my personal nostalgia (except for the Halloween cosplay sketches).

There is a middle ground between having a past and being enslaved by it, however. Many of the greatest series I've read/seen/played have clearly defined backstories. The X-Men didn't become popular until the International team debuted in the 70's, keeping parts of the original iteration but forging a new path. Buffy, the greatest fantasy show ever, was based on the backstory of an utterly terrible movie attempt. And Metal Gear Solid's postmodern mastery has its roots in the plain old Metal Gear games for the MSX, before the series had extensive cutscenes, horribly tragic fates, and homoerotic subtext bordering on actual text. Wether intentional or not, it seems like all these series had a rough start that nevertheless allowed them to grow and change into something great. Stories, as well as their storytellers, have to learn by doing.

TLDR; Ruby Nation will be to Ruby's World what Metal Gear Solid is to MSX Metal Gear.

Anyway, I'll be delivering more of these musings as the series progresses, as the simple act of creating a piece of art and putting it out there is an act of ego, so I might as well take it further and show you my process as well.

Sunday, May 8, 2011

You Will Believe A Nine-Foot Cyberneticized Irish-Jewish Girl Can Fly



By directing her generated energy downward, Ruby can propel herself into the air, sort of like a techno-organic counterpart to Iron Man's boot jets. She hasn't done this in canon until now, but I've been waiting to show this moment for a long time, and have even teased it in some of the images in my gallery. it.

I started out simply intending for Ruby to be big and strong, but that wouldn't have been enough power to make her the game-changer on the world stage. Hence the perpetual motion abilities lend themselves to a very diverse power set. That, and I think the pink energy is a cool visual.

In conclusion, I'm not just pulling new powers for the protagonist out of my ass.

Monday, April 11, 2011

Ruby's World: Requiem For A Webcomic




After 39 pages of Ruby's World Finale, it's still not over yet! Ruby's World: Requiem is here, and I'm still taking my time to wrap up the story. Given how I just killed the protagonist's father, there had to be a proper emotional sendoff. Expect more text explaining how we got to this point, followed by a funeral.

The Ruby Nation is still coming, and it's been baptized in the previous generation's blood.

(Also, this is my blog's 100th post. Hooray!)

Sunday, March 20, 2011

Ruby's World Post-Script: Take That, Neil Kapit



The Pages In Question, Here and Here

One of the most frustrating things about doing long-form series fiction is that when you create a character or idea who seems less and less interesting in practice, you're usually forced to continue with that. One of the most rewarding things about long-form series fiction is that as you keep going and your universe develops, you can find ways to remake that character or idea into something to fit the increased complexity of your framework.

I started doing Ruby's World over 2 and a half years ago, so at the time I thought that the most compelling villains were those who were just pure evil to the Nth degree. Hence, the physical face of Beagle was Buzarde', who I wrote as more and more deranged with each appearance. It was fun to write a character that was every inch a depraved serial killer, but it didn't make him a very interesting character to others.

I would hardly be the first person to make this mistake, as many writers enjoy creating Complete Monster villains. Even now, I can still appreciate the appeal. However, ideally even those bad guys have some kind of viewpoint with some appeal beyond the complete release of impulses. If you're writing an antagonist who doesn't have any kind of hook other than pure nihilism, you're not really challenging the protagonists' morals, just their skills and physical abilities. Certainly there are very few people in reality who actually see themselves as the bad guy, despite their actions.

So, dissatisfied with what I'd done, I came up with a solution that would break the Fourth Wall to make Buzarde' more compelling; a villain who was literally designed for evil, and failed at it. Then he's kind of a pathetic figure because he can't help the way he is. Not only was he constructed only to do evil, but he wasn't even good at it. And his impulse to torture when he should just execute turned out to be a flaw in his effectiveness, something an instrumentalist villain like Dr. Carcharria would not tolerate.

In the new world of the Ruby Nation, villains so simple have no place as a credible threat. This is me symbolically outgrowing those past mistakes.

Friday, February 25, 2011

Top 10 Favorite Tropes: Blog-A-Day, Part 2

In no particular order, the TVTropes that I love to read and write most;

Tear Jerker. I love a good tragedy, and this page helps me find plenty of reading material. Admittedly it's subjective, as some of the Tear Jerkers listed came across as gratuitous and over-the-top to me (see: Identity Crisis), but those of us who aren't afraid of a sad story can get a good idea of what they'll like.

Deconstruction: Tropes can be interpreted as rules, and when it comes to art, rules were meant to be broken. In a post-modern world, everything we know is driven by narrative, and if you're not actively taking it apart, you should ask yourself what you're doing.

Deconstructor Fleet: Most of my favorite stories of all time fall here.

Growing the Beard: The fact that series can do this is why I'm so drawn to serial fiction. While plenty of series run on longer than they should, and terrible sequels are practically the norm for many mediums, this is the strongest advantage of continuity.

Dysfunction Junction: Characters are more interesting when they're a complex mess, and the notion that ensemble casts need a token stable and happy character to balance out the more interesting characters is misguided. Everyone's some kind of mess, but that doesn't mean they can't be different kinds of screwed up.

Earn Your Happy Ending: To show that I'm not all about misery and ennui, I like it when all the character suffering and trauma actually results in something. If there's no ultimate gain to the protagonist's struggles, even if it doesn't occur within the protagonist's lifetime, then you run the risk of just being immature cynicism.

So Bad It's Horrible: You can learn just as much from complete failures as you can from a medium's canon, or even from its uneven but interesting entries. That, and they're fucking hilarious (albeit unintentionally).

Nakama: The one form of sentimentality that never fails for me is the kind that's earned through comraderie and shared experience. Religion, nationality, and ideology mean nothing without actual human relationships to back them up. Many of my favorite series run on this trope, and Ruby's World uses a similar structure.

ViewersAreGeniuses: Rare, and not always done well, but far better than the alternative.

Child Soldiers: In the real world, one of the worst examples of humanity's failings. In fiction, it appears a lot, and is often romanticized (see: most young adult fantasy stories). When played believably, mixing the horrors of war with the innocence of youth offers insight into the human condition, and how it can (and SHOULD) be bettered.

Monday, December 20, 2010

Ruby Nation Is Coming: Get Your Passports Ready




As Baby New Year 2010 has become Dying Old Man 2010 thanks to the terminator genes engineered into him by the Patriots, we start making resolutions for 2011's arrival. 2010 was a big year for me, as I started doing freelance writing, got a lot of Ruby's World comics done, found a wonderful new fandom in Metal Gear Solid, and a horrifying new interest in Sonichu. But I digress...

People who have been keeping up with the Ruby's World comic know that it's coming to a close, and is going into the next chapter, entitled Ruby Nation. After being transformed, ostracized, and appalled by the world, our nine-foot-tall heroine is going to start her own country with a new, uncorrupted system. Joined by the comrades she's made along the way, and funded by the US government's black budget ( in exchange for military services against Beagle Labs ), Ruby plans to take an island military base off the coast of Southern California and make it into a refuge for other nanotech-enhanced young people, allowing them a place where they can live in peace and feel accepted.

It will NOT be an easy task.

This story is the story I actually want to tell. Consider Ruby's World a warm-up, what was necessary for me to gain the storytelling abilities and set up the framework for Ruby Nation. I've always been bothered by the reactive nature of hero stories, how most characters simply respond to threats instead of trying to build something positive. And most of the hero stories that do have the heroes try to reform society end up going into aggravating slippery slope parables, where taking the risks to do something positive makes the heroes into extremists or outright villains. This is going to be a more complex examination of what it requires to build something pure in a fallen world than, say, Iron Man being treated as a despot for trying to change the system from within.

The launch of Ruby Nation will not be for another few months, because I wanted to wrap up this saga in a properly heartbreaking fashion. And I will not be updating this weekend or next, due to the holiday vacation. However, when the story returns to regular scheduling, you'll see what the point of divergence between World and Nation is-- and who'll actually get through it alive.