Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts
Monday, November 14, 2011
Read My Review, Then Buy This Game
Published by the fine folks at GameDynamo.com
I'm sorry I've neglected this blog, though between my new real world job, my online game writing job, and my work on Ruby Nation, you can probably see why. Still, it's easy enough to link to my review of the collected glory that is the Metal Gear Solid HD Collection.
Labels:
big boss,
game dynamo,
hideo kojima,
metal gear solid,
naked snake,
neil kapit,
raiden,
solid snake,
video games
Saturday, April 23, 2011
Hal "Otacon" Emmerich, Metal Gear Solid's Autistic Hero?
Fictional characters on the autism spectrum are hard to find, and good characters in that category are almost non-existent. As autism has become more prevalent, we've seen it portrayed more often in the media, but those portrayals too often fall into the stereotypes, such as the damaged, volatile child unwittingly tearing apart his supportive family, or the emotionless polymath sociopath who can do horrible things without seeing a problem. There are very few autistic protagonists, or even supporting characters of a positive nature*.
Thus, many autistic people have found themselves speculating on which of their favorite fictional characters fit the spectrum, following the completely understandable need to see inspiring figures to fit into their own narrative world. Sometimes these fictional diagnoses are simple wish fulfillment that don't describe the diagnosed character at all, such as claiming that Severus Snape of Harry Potter has Asperger's Syndrome**. Others are much more accurate, such as Grant Morrison's in-universe speculation that Reed Richards of the Fantastic Four is autistic, and could (and should) be incorporated into canon.
An example of the latter is Hal "Otacon" Emmerich, Solid Snake's tech-guy sidekick in the Metal Gear Solid series of video games. Otacon's spectrum traits go beyond simply being a nerd, and put him squarely in the neuroatypical category. If you don't believe me, here's the evidence...
WARNING: SPOILERS FOR THE GAMES AHEAD
1.) Otacon's interests are (or were) so obsessive and insular that he missed the harsh realities attached. When he was introduced in the PSOne game, he was designing a Metal Gear unit because he wanted to make robots like he'd seen in anime. He was attached to that utopian sci-fi narrative, the kind where fantastical machines keep people safe. He was also completely oblivious to the fact that his creation was being used as a platform for nuclear missiles, until Snake bluntly spelled it out for him. Otacon's code-name is short for "Otaku Convention", and his desk is covered with little toys and posters. In another series, he might have been able to play out his fantasies and help the world with his giant robot fixation. In Metal Gear, of course, he became instrumental in the creation of the world's most devastating WMD.
2.) Otacon is extremely literal-minded. This is used with hilarious effect in the Snake campaign of Metal Gear Solid 2, where the good doctor tries to read Snake ancient words of wisdom upon saving his data (the way Mei Ling did in the previous game). Unfortunately, he completely misses the point of those famous quotes, and comes up with extremely bizarre interpretations after taking them at face value. The phrase "It's better to be first among roosters instead of last among bulls", according to Otacon, means that it's better to be a chicken because cows are subjected to alien cattle mutilations.
3.) Otacon is TERRIBLE at understanding his relationships. The extent to which he does not comprehend others' intentions (or his own, for that matter) leads to some of the most tragic scenes in a series known for its depressing tone. In MGS1, Otacon falls for Sniper Wolf, a bloodthirsty sniper and one of the terrorists holding him hostage. It is unlikely that she reciprocates beyond a show of basic decency (as he helped feed her dogs), but Otacon takes this mercy and uses it to fuel his childish crush. It's touchingly pathetic how fast-- and how hard-- he falls for Wolf, especially after her demise at the hands of Solid Snake. And we see it happen again in MGS4, when the morally ambiguous Dr. Naomi Hunter seduces Otacon so she can get data needed for a larger plan. The ease with which she manipulates him, saying all the right words about atoning for the sins of her science to create a quick emotional bond, is disturbing to watch when you know what she's up to.
The is explored in MGS2, where we learn about Otacon's past-- he was always socially isolated, and his sole companions were the family his father married-- his step-sister and step-mother. He became strongly attached to the former and even played house with her, despite the fact that she was five years old and he was a teenager (though Otacon had no salacious intentions spending so much time with the little girl-- he just wanted to experience family). Unfortunately, he was also "seduced"*** by his step-mother, which led to his father's suicide and Otacon subsequently running away from home. We don't hear much about the details other than Otacon's words (which are words of contrition, blaming himself for all of this), but it's unlikely that he understood what was going on at that point-- his inherent lack of social awareness facilitated all these tragedies.
There's also the fact that by far Otacon's strongest relationship is with Snake, as the two men work and live together, and even end up adopting a child in MGS4. The homoerotic subtext is so thick that it basically ends up as text, but it's not exactly clear if Otacon's feelings for Snake are romantic. He likely doesn't understand what he feels for Snake, other than the intensity of the connection. The sensitive nerd and the dour super-soldier end up having quite a bit in common, as seen in the "bad" ending**** of MGS1. Both are profoundly isolated human beings, even if Otacon's loneliness is more internalized than his lab-grown, shell-shocked veteran partner.
4.) Most importantly, Otacon is a complex and sympathetic character. As I said before, when autistic characters are shown in most fiction, they're shown in terms of stereotypes and plot devices. But Otacon grows and changes over the course of Metal Gear Solid, and provides a vital pillar of strength. He's the most genuinely decent character in the entire series, surpassed only by The Boss from the prequel MGS3. And The Boss is the series' messiah figure, so it's not really a contest.
When we first see Otacon, it's as a messy-haired, badly-dressed, bespectacled little dork . His first appearance is hardly auspicious, as he's wetting himself in terror when confronted by a crazed cyborg ninja. But he shows tremendous courage later in the game, taking full accountability for his part in Metal Gear's creation and risking his life to shut it down. In the second game, he's Snake's tech-guy and half of the anti-Metal Gear organization Philanthropy, working to destroy those robotic WMDs despite the risk to his personal safety. He's also become more attractive and well-dressed, though still a bit dorky looking. And by MGS4, Otacon has developed a rugged handsomeness that puts him square in Hot Scientist territory. Poor hygiene is a common trait in autistic people, but it's not an insurmountable habit-- Otacon proves this.
But most importantly, Otacon is by Snake's side during all these ordeals. Snake is the action hero of Metal Gear Solid, the one putting his life on the line at every turn. But Snake couldn't be anywhere near as successful without Otacon's support. In MGS4, Snake has prematurely aged due to his cloned physiology breaking down, and has only a few months left to live. Otacon's tech is the only thing allowing Snake to survive on the battlefield; the strength-boosting Octocamo suit was Otacon's invention, as were the vision-enhancing Solid Eye and the helper robot "Metal Gear Mark 2" (redeeming the machine's tainted name). But Otacon's greatest act comes at the end of the game, when the still-dying Snake is wondering what he has left to live for in the new world, and Otacon promises to bear witness to Snake's final days. Otacon refuses to let Snake die alone and unloved.
I doubt Hideo Kojima created Otacon with autism in mind, but if the autism label is attached to the character, it not only fits him but helps eradicate many of the negative stereotypes.
* INSERT OBLIGATORY RUBY'S WORLD LINK
** There's no evidence for this in the books, other than Snape being a thoroughly repulsive human being-- and that's just proof that he's a repulsive human being, even if he didn't prove outright evil.
*** Otacon's words. But it's a clear case of rape, and one of the few instances where female-on-male rape is shown to be just as bad.
**** In which female love interest Meryl doesn't survive, and is replaced by Otacon as Snake's symbolic reason to keep on living.
Monday, December 13, 2010
Check Out My New Job At Console Press

If I've seemed lax with blogs/responses/horrifying you all with Sonichu reviews, it's partly because I've been busy getting the hang of a new job; Video Game News Editor at ConsolePress! I help find and write-up news across the video game industry.
You can check out the site and its daily updates ( some of which are mine ) Here.
Labels:
console press,
freelance writing,
neil kapit,
video games
Sunday, September 26, 2010
Metal Gear Solid 4: The Best Disability Game Ever

Finding good stories about disabled characters, like finding good stories about any minority group in narrative forms dominated by the majority, hard. Finding a good story about a disabled character in a video game would theoretically be even harder, because the interactive nature of games tends to attract people who want to enact fantasies of power, instead of dealing with more hardship than they have in real life. But if there's any one game series that can pull it off without falling into cliches and treating the disabled characters with respect and depth, it's Metal Gear Solid.
Hideo Kojima's popular stealth series has become famous ( infamous )? for savagely deconstructing the pop culture tropes that inspired it. One common theme of video games that is a regular target is the male power fantasy; the protagonist, super-spy/soldier Solid Snake, is NOT meant to be an enviable character. He was literally created via cloning to be the perfect soldier, has spent his entire life at war, and has developed a hardened demeanor that he seems almost inhuman. When this point went over the heads of most of the people who played the first game, the sequel MGS2 replaced Snake with Raiden, a whiny, effete, henpecked, and inexperienced Snake wannabe whose virtual reality training made him ill-suited to real combat. And while the third game was more charitable towards the notion of the power fantasy, its protagonist-- Big Boss, Snake's clone-father-- was established by that point as a villain, and the game played out as a supremely tragic prequel detailing the toll the horrors of war took on him.
Of course, MGS4 tops all three of these deconstructions by bringing back Solid Snake, only this time with a massive handicap.
WARNING: SPOILERS FOLLOW
MGS4 takes us on the final mission of Solid Snake, whose body is aging at an accelerated rate with a terminal prognosis. This soon established as degeneration thanks to the cloning method that created him, so we know there will be no miracle cure. But Snake still has to stop his arch-nemesis/clone-brother Liquid Snake from conquering the world, so he jumps into battle despite being physically in his seventies.
It's a common trope to see elderly veterans going out in a blaze of glory with their unbridled badassery. Unfortunately for Snake, this is not how his stubborn determination is perceived. His allies consider him a burden, treating him with polite patronizing at best and outright cruelty at worst. He's clearly in terrible health, and has to repeatedly inject himself with a nanotech syringe that causes tremendous pain, just to keep going. To get around in battle, he wears a high-tech muscle suit, but the suit doesn't give him superhuman endurance-- at best, it allows him to perform adequately. Despite all of this, Snake tries not to act like anything is different. A running joke throughout is Snake's attempt to continue smoking, despite being sent into a coughing fit every time he sticks a cigarette between his lips.
The events described above all occur in the cinematic cutscenes, but the player is not allowed to forget about Snake's handicap even in the playable sections-- some might say especially not in the playable sections. Snake's age is clear from just looking at his face on the game's packaging. He has the face of an old man, and an injury he sustains in the third act leaves half his face horribly scarred in a fashion usually reserved for villains. While Snake's previous design worn a skintight catsuit that showed off his muscles, he's now hiding his withered frame under bulky plastic muscles wrapped in a web of utility belts and pockets containing weaponry. He looks like an old man's head attached to the body Rob Liefeld superhero grotesque. Later you have the option of giving Snake a mask, or even cloaking his face to look like his younger self, but it won't change Snake's weary body language. He still moves slower, takes longer to get up when knocked down, and his stationary animations show fatigue and joint pain. Controlling Old Snake ( as even the screen interface derisively labels him ) requires the player to be very careful, to ensure that his stress levels don't become too high and further throw off his reflexes.
This all flies in the face of typical video game power fantasy logic, where sequels tend to give characters more abilities. The gameplay of MGS4 gives Snake new capabilities, but only in terms of his accessories. That his gadgets and weapons are more sophisticated than ever seems to draw attention to the fact that he needs assistance in his unexpectedly-early final days. It's been observed that even his radar must be separately selected and equipped; previous games had the enemy radar as an automatic function. And if this wasn't enough to establish Snake's infirmity, Raiden from MGS2 returns as a cybernetically-enhanced ninja, who pulls off non-playable feats of badassery and ends up rescuing Snake ( similar to the role Snake played for Raiden ). Note that while Raiden is handicapped, it's in the more conventional sci-fi fashion that ultimately enhances his capabilities; his new metal arms are capable of holding back a moving freighter.
In short, Snake is not aging gracefully, and his characteristic acts of masculine fantasy cause him too much pain for there to be vicarious appeal. But this is a world that will not let Snake be anything besides a soldier. Snake was literally designed to fight, his DNA an attempt to replicate Big Boss and his effectively superhuman combat abilities. His value on the battlefield existed in the fact that he had the physical strength and skill to kill better than anyone else. Once he starts losing those abilities, he becomes a liability instead of a hero. The battlefield demands perfect specimens, and civilians playing soldier via entertainment come in expecting that their avatar fit that ideal. Sequences like the infamous hallway trek in the final act, where a dying Snake has to literally drag himself to his destination across a microwave-laced corridor that is cooking him from the inside, aren't the stories that people expect of their avatars.
And this all would make MGS4 the most depressing video game ever made were it not for the epilogue, which rewards Snake for enduring such hardship. Earlier in the game, we're led to believe that Snake's accelerated aging will not only kill him, but interact with his altered body in the way that turns him into a biological weapon of mass destruction. After defeating Liquid, his final mission seems to be suicide, so he can save millions from himself. But a surprise revelation stops him from pulling the trigger, and while Snake is still dying, he has his final days to himself. No longer a soldier, Snake retires with his tech support partner Otacon and their adopted daughter Sunny. His prize for a life on the battlefield cut short by illness is to leave the world in peace, and with an actual family. An unconventional family that pushes homo-erotic subtext to its limit, but a family nonetheless.
In the end, Snake is not rewarded for his sacrifices by having his strength magically restored, or even by going out with a manly bang. Snake's reward is to see a world where his value is no longer contingent on his strength.
Thursday, July 15, 2010
70% of me is made of Housekeeping
I just realized that I haven't updated my blog since I've returned from the East Coast. I've been kept busy with several different projects, including my new job as LA Online Media Examiner, my animal-themed writing for Yeepet, my continuing work on Ruby's World, and a secret project that I can't divulge-- YET.
Of these projects, the most fun has admittedly been the least productive. As the paraphrased quote from Hideo Kojima ( replacing " movies " with " housekeeping " ) suggests, I've been playing through the Metal Gear Solid games one after another. So far, I've completed the first three Metal Gear Solid games, the two PSP prequels ( Portable Ops and the recent Peace Walker ), and am now working through the extended rereleases. Right now I'm on the GameCube's Twin Snakes, though that's easily the weakest thus far, remaking the original PS1 game in a very half-assed fashion. Seriously, developer Silicon Knights dropped the ball; they had the technology to give characters actual facial expressions, the innovations of Metal Gear Solid 2, completely remastered cutscenes, and a new soundtrack? And the result were faces only slightly less stiff than the PS1 game, an easier experience thanks to unmodified level designs, abuse of " bullet time " ( Though IIRC Kojima wanted that ), and the great original music replaced with annoying techno. Bah.
Still have yet to play MGS4, due to a lack of a PS3, but that will give me time to get caught up on this blog, and bring in some new topics.
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